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Gang Testing

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Topic review
   

Expand view Topic review: Gang Testing

by Chris from Washington » Fri Jan 23, 2009 12:20 pm

falkenbd wrote:I have a question.

Does the reputation thing take into consideration level at all?

Like if a level 30 bashes a level 21 member of another gang all day long do they get the same rep as a level 20 who beats a level 21?
right now now no,
I might later on try and implement something like that, but wasn't really sure how to do it yet.

by falkenbd » Fri Jan 23, 2009 11:52 am

I have a question.

Does the reputation thing take into consideration level at all?

Like if a level 30 bashes a level 21 member of another gang all day long do they get the same rep as a level 20 who beats a level 21?

by Chris from Washington » Fri Jan 23, 2009 10:51 am

Anyone else going to start up a gang?

Let's get some gang wars started

by Tim » Sun Jan 18, 2009 6:50 am

Ok as soon as I get the cash I will start one.

Tim

by Chris from Washington » Sat Jan 17, 2009 3:22 pm

The current gangs have been removed, thank you to everyone that helped test this.

So anyone who wants to create a gang go ahead and go for it. It will cost 50k to start one now, but 25k goes into your gang vault.

If anyone finds any bugs, or glitches that don't seem right please let me know.

by Chris from Washington » Sat Jan 17, 2009 11:51 am

Tim wrote:I have one of the gangs left. I am the only one in it, and I have no hope of beating LOD, so go ahead and get me.

Tim
don't forget to send your vault to yourself, you can keep it for helping me test this out.

by Tim » Sat Jan 17, 2009 8:36 am

I have one of the gangs left. I am the only one in it, and I have no hope of beating LOD, so go ahead and get me.

Tim

by Chris from Washington » Fri Jan 16, 2009 2:42 pm

OK,
Fixed the bug I found.
Can't believe I didn't notice this before, but now if you attack someone in another gang and LOSE. You're gang will now lose some respect.

I've also made it so when a gang is destroyed it sends a log to all those members to let them know what happened to their gang.

The 2 gangs left, try it out and see if everything works.

by Chris from Washington » Fri Jan 16, 2009 2:07 pm

oops, found a couple bugs.
So I'll have to fix these before going live with it.

by Chris from Washington » Fri Jan 16, 2009 6:19 am

Cool, looks like everything works with destroying the gang.
The only thing I'll need to add maybe is a log file message.

This weekend I'll make a couple little changes, and we'll go live with this.

Take all your gang cash out of the vault before this weekend.

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